namespace Content.Shared.Database; // DO NOT CHANGE THE NUMERIC VALUES OF THESE [Serializable] public enum LogImpact : sbyte { Low = -1, // General logging Medium = 0, // Has impact on the round but not necessary for admins to be notified of High = 1, // Notable logs that come up in normal gameplay; new players causing these will pop up as admin alerts! Extreme = 2 // Irreversible round-impacting logs admins should always be notified of, OR big admin actions!! }