using System.Numerics;
using Content.Shared.Anomaly;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
using SixLabors.ImageSharp.PixelFormats;
namespace Content.Client.Anomaly;
///
public sealed class AnomalyScannerSystem : SharedAnomalyScannerSystem
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private const float MaxHueDegrees = 360f;
private const float GreenHueDegrees = 110f;
private const float RedHueDegrees = 0f;
private const float GreenHue = GreenHueDegrees / MaxHueDegrees;
private const float RedHue = RedHueDegrees / MaxHueDegrees;
// Just an array to initialize the pixels of a new OwnedTexture
private static readonly Rgba32[] EmptyTexture = new Rgba32[32*32];
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnComponentInit);
SubscribeLocalEvent(OnComponentStartup);
SubscribeLocalEvent(OnScannerAppearanceChanged);
}
private void OnComponentInit(Entity ent, ref ComponentInit args)
{
if(!_sprite.TryGetLayer(ent.Owner, AnomalyScannerVisualLayers.Base, out var layer, true))
return;
// Allocate the OwnedTexture
ent.Comp.ScreenTexture = _clyde.CreateBlankTexture(layer.PixelSize);
if (layer.PixelSize.X < ent.Comp.Offset.X + ent.Comp.Size.X ||
layer.PixelSize.Y < ent.Comp.Offset.Y + ent.Comp.Size.Y)
{
// If the bar doesn't fit, just bail here, ScreenTexture and BarBuf will remain null, and appearance updates
// will do nothing.
DebugTools.Assert(false, "AnomalyScannerScreenComponent: Bar does not fit within sprite");
return;
}
// Initialize the texture
ent.Comp.ScreenTexture.SetSubImage((0, 0), layer.PixelSize, new ReadOnlySpan(EmptyTexture));
// Initialize bar drawing buffer
ent.Comp.BarBuf = new Rgba32[ent.Comp.Size.X * ent.Comp.Size.Y];
}
private void OnComponentStartup(Entity ent, ref ComponentStartup args)
{
if (!TryComp(ent, out var sprite))
return;
_sprite.LayerSetTexture((ent, sprite), AnomalyScannerVisualLayers.Screen, ent.Comp.ScreenTexture);
}
private void OnScannerAppearanceChanged(Entity ent, ref AppearanceChangeEvent args)
{
if (args.Sprite is null || ent.Comp.ScreenTexture is null || ent.Comp.BarBuf is null)
return;
args.AppearanceData.TryGetValue(AnomalyScannerVisuals.AnomalySeverity, out var severityObj);
if (severityObj is not float severity)
severity = 0;
// Get the bar length
var barLength = (int)(severity * ent.Comp.Size.X);
// Calculate the bar color
// Hue "angle" of two colors to interpolate between depending on severity
// Just a lerp from Green hue at severity = 0.5 to Red hue at 1.0
var hue = Math.Clamp(2*GreenHue * (1 - severity), RedHue, GreenHue);
var color = new Rgba32(Color.FromHsv(new Vector4(hue, 1f, 1f, 1f)).RGBA);
var transparent = new Rgba32(0, 0, 0, 255);
for(var y = 0; y < ent.Comp.Size.Y; y++)
{
for (var x = 0; x < ent.Comp.Size.X; x++)
{
ent.Comp.BarBuf[y*ent.Comp.Size.X + x] = x < barLength ? color : transparent;
}
}
// Copy the buffer to the texture
try
{
ent.Comp.ScreenTexture.SetSubImage(
ent.Comp.Offset,
ent.Comp.Size,
new ReadOnlySpan(ent.Comp.BarBuf)
);
}
catch (IndexOutOfRangeException)
{
Log.Warning($"Bar dimensions out of bounds with the texture on entity {ent.Owner}");
}
}
}