using Content.Shared.Mind.Components;
using Content.Shared.NPC;
namespace Content.Shared.SSDIndicator;
///
/// Handle changing player SSD indicator status
///
public sealed class SSDIndicatorSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent(OnInit);
SubscribeLocalEvent(OnMindAdded);
SubscribeLocalEvent(OnMindRemoved);
}
private void OnInit(EntityUid uid, SSDIndicatorComponent component, ComponentInit args)
{
if (HasComp(uid))
return;
component.IsSSD = !HasComp(uid);
}
private void OnMindAdded(EntityUid uid, SSDIndicatorComponent component, MindAddedMessage args)
{
component.IsSSD = false;
Dirty(uid, component);
}
private void OnMindRemoved(EntityUid uid, SSDIndicatorComponent component, MindRemovedMessage args)
{
if (HasComp(uid))
return;
component.IsSSD = true;
Dirty(uid, component);
}
}