using System; using Content.Server.Administration; using Content.Server.GameTicking; using Content.Server.Interfaces.GameTicking; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.IoC; namespace Content.Server.Commands.GameTicking { [AdminCommand(AdminFlags.Server)] class StartRoundCommand : IConsoleCommand { public string Command => "startround"; public string Description => "Ends PreRoundLobby state and starts the round."; public string Help => String.Empty; public void Execute(IConsoleShell shell, string argStr, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.WriteLine("This can only be executed while the game is in the pre-round lobby."); return; } ticker.StartRound(); } } }