#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Observer; using Content.Server.Interfaces.Chat; using Content.Server.Players; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.Enums; using Robust.Shared.IoC; namespace Content.Server.Commands.Chat { [AnyCommand] internal class SayCommand : IConsoleCommand { public string Command => "say"; public string Description => "Send chat messages to the local channel or a specified radio channel."; public string Help => "say "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("This command cannot be run from the server."); return; } if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue) return; if (args.Length < 1) return; var message = string.Join(" ", args).Trim(); if (string.IsNullOrEmpty(message)) return; var chat = IoCManager.Resolve(); var playerEntity = player.AttachedEntity; if (playerEntity == null) { shell.WriteLine("You don't have an entity!"); return; } if (playerEntity.HasComponent()) chat.SendDeadChat(player, message); else { var mindComponent = player.ContentData()?.Mind; if (mindComponent == null) { shell.WriteLine("You don't have a mind!"); return; } chat.EntitySay(mindComponent.OwnedEntity, message); } } } }