using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.Construction.Steps { [ImplicitDataDefinitionForInheritors] public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep { [DataField("store")] public string Store { get; } = string.Empty; public abstract bool EntityValid(EntityUid uid, IEntityManager entityManager); } }