using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.CCVar; using Content.Shared.Info; using Robust.Server.Player; using Robust.Shared.Configuration; using Robust.Shared.Console; using Robust.Shared.Network; namespace Content.Server.Info; [AdminCommand(AdminFlags.Admin)] public sealed class ShowRulesCommand : IConsoleCommand { [Dependency] private readonly INetManager _net = default!; [Dependency] private readonly IConfigurationManager _configuration = default!; [Dependency] private readonly IPlayerManager _player = default!; public string Command => "showrules"; public string Description => "Opens the rules popup for the specified player."; public string Help => "showrules [seconds]"; public async void Execute(IConsoleShell shell, string argStr, string[] args) { string target; float seconds; switch (args.Length) { case 1: { target = args[0]; seconds = _configuration.GetCVar(CCVars.RulesWaitTime); break; } case 2: { if (!float.TryParse(args[1], out seconds)) { shell.WriteError($"{args[1]} is not a valid amount of seconds.\n{Help}"); return; } target = args[0]; break; } default: { shell.WriteLine(Help); return; } } if (!_player.TryGetSessionByUsername(target, out var player)) { shell.WriteError("Unable to find a player with that name."); return; } var coreRules = _configuration.GetCVar(CCVars.RulesFile); var message = new SendRulesInformationMessage { PopupTime = seconds, CoreRules = coreRules, ShouldShowRules = true}; _net.ServerSendMessage(message, player.Channel); } }