using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Sound.Components;
///
/// Whenever this item is used upon by an entity, with a tag or component within a whitelist, in the hand of a user, play a sound
///
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent
{
///
/// The for the entities that can use this item.
///
[DataField(required: true)]
public EntityWhitelist Whitelist = new();
}