using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Server.Commands
{
///
/// Utilities for writing commands
///
public static class CommandUtils
{
///
/// Gets the player session for the player with the indicated id,
/// sending a failure to the performer if unable to.
///
public static bool TryGetSessionByUsernameOrId(IConsoleShell shell,
string usernameOrId, IPlayerSession performer, [NotNullWhen(true)] out IPlayerSession? session)
{
var plyMgr = IoCManager.Resolve();
if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true;
if (Guid.TryParse(usernameOrId, out var targetGuid))
{
if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
shell.WriteLine("Unable to find user with that name/id.");
return false;
}
shell.WriteLine("Unable to find user with that name/id.");
return false;
}
///
/// Gets the attached entity for the player session with the indicated id,
/// sending a failure to the performer if unable to.
///
public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell,
string usernameOrId, IPlayerSession performer, [NotNullWhen(true)] out IEntity? attachedEntity)
{
attachedEntity = null;
if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
if (session.AttachedEntity == null)
{
shell.WriteLine("User has no attached entity.");
return false;
}
attachedEntity = session.AttachedEntity;
return true;
}
public static string SubstituteEntityDetails(IConsoleShell shell, IEntity ent, string ruleString)
{
// gross, is there a better way to do this?
ruleString = ruleString.Replace("$ID", ent.Uid.ToString());
ruleString = ruleString.Replace("$WX",
ent.Transform.WorldPosition.X.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$WY",
ent.Transform.WorldPosition.Y.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$LX",
ent.Transform.LocalPosition.X.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$LY",
ent.Transform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$NAME", ent.Name);
if (shell.Player is IPlayerSession player)
{
if (player.AttachedEntity != null)
{
var p = player.AttachedEntity;
ruleString = ruleString.Replace("$PID", ent.Uid.ToString());
ruleString = ruleString.Replace("$PWX",
p.Transform.WorldPosition.X.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$PWY",
p.Transform.WorldPosition.Y.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$PLX",
p.Transform.LocalPosition.X.ToString(CultureInfo.InvariantCulture));
ruleString = ruleString.Replace("$PLY",
p.Transform.LocalPosition.Y.ToString(CultureInfo.InvariantCulture));
}
}
return ruleString;
}
}
}