using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Map.Components; namespace Content.IntegrationTests.Pair; /// /// Simple data class that stored information about a map being used by a test. /// public sealed class TestMapData { public EntityUid MapUid { get; set; } public EntityUid GridUid { get; set; } public MapId MapId { get; set; } public MapGridComponent MapGrid { get; set; } = default!; public EntityCoordinates GridCoords { get; set; } public MapCoordinates MapCoords { get; set; } public TileRef Tile { get; set; } }