using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Labels.Components { /// /// This component allows you to attach and remove a piece of paper to an entity. /// [RegisterComponent] public class PaperLabelComponent : Component { public override string Name => "PaperLabel"; [DataField("labelSlot")] public string LabelSlot = "labelSlot"; } }