using Content.Server.Tesla.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Tesla.Components;
///
/// Periodically fires electric arcs at surrounding objects.
///
[RegisterComponent, Access(typeof(LightningArcShooterSystem))]
public sealed partial class LightningArcShooterComponent : Component
{
///
/// The number of lightning bolts that are fired at the same time. From 0 to N
/// Important balance value: if there aren't a N number of coils or grounders around the tesla,
/// the tesla will have a chance to shoot into something important and break.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MaxLightningArc = 1;
///
/// Minimum interval between shooting.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ShootMinInterval = 0.5f;
///
/// Maximum interval between shooting.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ShootMaxInterval = 8.0f;
///
/// the target selection radius for lightning bolts.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ShootRange = 5f;
///
/// How many times after a hit the lightning bolt will bounce into an adjacent target
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int ArcDepth = 1;
///
/// The time, upon reaching which the next batch of lightning bolts will be fired.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextShootTime;
///
/// The type of lightning bolts we shoot
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId LightningPrototype = "Lightning";
}