using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Store;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.UserInterface;
namespace Content.Server.Store.Systems;
///
/// Manages general interactions with a store and different entities,
/// getting listings for stores, and interfacing with the store UI.
///
public sealed partial class StoreSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAfterInteract);
SubscribeLocalEvent((_,c,a) => UpdateUserInterface(a.User, c));
SubscribeLocalEvent(OnStartup);
SubscribeLocalEvent(OnShutdown);
InitializeUi();
}
private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
{
RaiseLocalEvent(uid, new StoreAddedEvent(), true);
}
private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
{
RaiseLocalEvent(uid, new StoreRemovedEvent(), true);
}
private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (args.Target == null || !TryComp(args.Target, out var store))
return;
//if you somehow are inserting cash before the store initializes.
if (!store.Opened)
{
RefreshAllListings(store);
InitializeFromPreset(store.Preset, store);
store.Opened = true;
}
args.Handled = TryAddCurrency(GetCurrencyValue(component), store);
if (args.Handled)
{
var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
_popup.PopupEntity(msg, args.Target.Value);
QueueDel(args.Used);
}
}
///
/// Gets the value from an entity's currency component.
/// Scales with stacks.
///
///
/// The value of the currency
public Dictionary GetCurrencyValue(CurrencyComponent component)
{
TryComp(component.Owner, out var stack);
var amount = stack?.Count ?? 1;
return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
}
///
/// Tries to add a currency to a store's balance.
///
/// The currency to add
/// The store to add it to
/// Whether or not the currency was succesfully added
public bool TryAddCurrency(CurrencyComponent component, StoreComponent store)
{
return TryAddCurrency(GetCurrencyValue(component), store);
}
///
/// Tries to add a currency to a store's balance
///
/// The value to add to the store
/// The store to add it to
/// Whether or not the currency was succesfully added
public bool TryAddCurrency(Dictionary currency, StoreComponent store)
{
//verify these before values are modified
foreach (var type in currency)
{
if (!store.CurrencyWhitelist.Contains(type.Key))
return false;
}
foreach (var type in currency)
{
if (!store.Balance.TryAdd(type.Key, type.Value))
store.Balance[type.Key] += type.Value;
}
UpdateUserInterface(null, store);
return true;
}
///
/// Initializes a store based on a preset ID
///
/// The ID of a store preset prototype
/// The store being initialized
public void InitializeFromPreset(string? preset, StoreComponent component)
{
if (preset == null)
return;
if (!_proto.TryIndex(preset, out var proto))
return;
InitializeFromPreset(proto, component);
}
///
/// Initializes a store based on a given preset
///
/// The StorePresetPrototype
/// The store being initialized
public void InitializeFromPreset(StorePresetPrototype preset, StoreComponent component)
{
component.Preset = preset.ID;
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
component.Categories.UnionWith(preset.Categories);
if (component.Balance == new Dictionary() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
TryAddCurrency(preset.InitialBalance, component);
var ui = _ui.GetUiOrNull(component.Owner, StoreUiKey.Key);
if (ui != null)
_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
}
}