using Content.Server.Atmos; using Content.Server.Atmos.Components; using Content.Server.NodeContainer; using Content.Server.NodeContainer.Nodes; using Content.Server.Popups; using Content.Shared.Atmos; using Content.Shared.Atmos.Components; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Player; using static Content.Shared.Atmos.Components.SharedGasAnalyzerComponent; namespace Content.Server.Atmos.EntitySystems { [UsedImplicitly] public sealed class GasAnalyzerSystem : EntitySystem { [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly AtmosphereSystem _atmo = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly UserInterfaceSystem _userInterface = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnDisabledMessage); SubscribeLocalEvent(OnDropped); SubscribeLocalEvent(OnUseInHand); } public override void Update(float frameTime) { foreach (var analyzer in EntityQuery()) { // Don't update every tick analyzer.AccumulatedFrametime += frameTime; if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval) continue; analyzer.AccumulatedFrametime -= analyzer.UpdateInterval; if (!UpdateAnalyzer(analyzer.Owner)) RemCompDeferred(analyzer.Owner); } } /// /// Activates the analyzer when used in the world, scanning either the target entity or the tile clicked /// private void OnAfterInteract(EntityUid uid, GasAnalyzerComponent component, AfterInteractEvent args) { if (!args.CanReach) { _popup.PopupEntity(Loc.GetString("gas-analyzer-component-player-cannot-reach-message"), args.User, args.User); return; } ActivateAnalyzer(uid, component, args.User, args.Target); OpenUserInterface(args.User, component); args.Handled = true; } /// /// Activates the analyzer with no target, so it only scans the tile the user was on when activated /// private void OnUseInHand(EntityUid uid, GasAnalyzerComponent component, UseInHandEvent args) { ActivateAnalyzer(uid, component, args.User); args.Handled = true; } /// /// Handles analyzer activation logic /// private void ActivateAnalyzer(EntityUid uid, GasAnalyzerComponent component, EntityUid user, EntityUid? target = null) { component.Target = target; component.User = user; if (target != null) component.LastPosition = Transform(target.Value).Coordinates; else component.LastPosition = null; component.Enabled = true; Dirty(component); UpdateAppearance(component); if(!HasComp(uid)) AddComp(uid); UpdateAnalyzer(uid, component); } /// /// Close the UI, turn the analyzer off, and don't update when it's dropped /// private void OnDropped(EntityUid uid, GasAnalyzerComponent component, DroppedEvent args) { if(args.User is { } userId && component.Enabled) _popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId); DisableAnalyzer(uid, component, args.User); } /// /// Closes the UI, sets the icon to off, and removes it from the update list /// private void DisableAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null, EntityUid? user = null) { if (!Resolve(uid, ref component)) return; if (user != null && TryComp(user, out var actor)) _userInterface.TryClose(uid, GasAnalyzerUiKey.Key, actor.PlayerSession); component.Enabled = false; Dirty(component); UpdateAppearance(component); RemCompDeferred(uid); } /// /// Disables the analyzer when the user closes the UI /// private void OnDisabledMessage(EntityUid uid, GasAnalyzerComponent component, GasAnalyzerDisableMessage message) { if (message.Session.AttachedEntity is not {Valid: true}) return; DisableAnalyzer(uid, component); } private void OpenUserInterface(EntityUid user, GasAnalyzerComponent component) { if (!TryComp(user, out var actor)) return; _userInterface.TryOpen(component.Owner, GasAnalyzerUiKey.Key, actor.PlayerSession); } /// /// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button /// private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (!TryComp(component.User, out TransformComponent? xform)) { DisableAnalyzer(uid, component); return false; } // check if the user has walked away from what they scanned var userPos = xform.Coordinates; if (component.LastPosition.HasValue) { // Check if position is out of range => don't update and disable if (!component.LastPosition.Value.InRange(EntityManager, userPos, SharedInteractionSystem.InteractionRange)) { if(component.User is { } userId && component.Enabled) _popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId); DisableAnalyzer(uid, component, component.User); return false; } } var gasMixList = new List(); // Fetch the environmental atmosphere around the scanner. This must be the first entry var tileMixture = _atmo.GetContainingMixture(component.Owner, true); if (tileMixture != null) { gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Pressure, tileMixture.Temperature, GenerateGasEntryArray(tileMixture))); } else { // No gases were found gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f)); } var deviceFlipped = false; if (component.Target != null) { if (Deleted(component.Target)) { component.Target = null; DisableAnalyzer(uid, component, component.User); return false; } // gas analyzed was used on an entity, try to request gas data via event for override var ev = new GasAnalyzerScanEvent(); RaiseLocalEvent(component.Target.Value, ev, false); if (ev.GasMixtures != null) { foreach (var mixes in ev.GasMixtures) { if(mixes.Value != null) gasMixList.Add(new GasMixEntry(mixes.Key, mixes.Value.Pressure, mixes.Value.Temperature, GenerateGasEntryArray(mixes.Value))); } deviceFlipped = ev.DeviceFlipped; } else { // No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent if (TryComp(component.Target, out NodeContainerComponent? node)) { foreach (var pair in node.Nodes) { if (pair.Value is PipeNode pipeNode) gasMixList.Add(new GasMixEntry(pair.Key, pipeNode.Air.Pressure, pipeNode.Air.Temperature, GenerateGasEntryArray(pipeNode.Air))); } } } } // Don't bother sending a UI message with no content, and stop updating I guess? if (gasMixList.Count == 0) return false; _userInterface.TrySendUiMessage(component.Owner, GasAnalyzerUiKey.Key, new GasAnalyzerUserMessage(gasMixList.ToArray(), component.Target != null ? Name(component.Target.Value) : string.Empty, component.Target ?? EntityUid.Invalid, deviceFlipped)); return true; } /// /// Sets the appearance based on the analyzers Enabled state /// private void UpdateAppearance(GasAnalyzerComponent analyzer) { _appearance.SetData(analyzer.Owner, GasAnalyzerVisuals.Enabled, analyzer.Enabled); } /// /// Generates a GasEntry array for a given GasMixture /// private GasEntry[] GenerateGasEntryArray(GasMixture? mixture) { var gases = new List(); for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++) { var gas = _atmo.GetGas(i); if (mixture?.Moles[i] <= Atmospherics.GasMinMoles) continue; if (mixture != null) gases.Add(new GasEntry(gas.Name, mixture.Moles[i], gas.Color)); } return gases.ToArray(); } } } /// /// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or /// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer /// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe /// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example. /// public sealed class GasAnalyzerScanEvent : EntityEventArgs { /// /// Key is the mix name (ex "pipe", "inlet", "filter"), value is the pipe direction and GasMixture. Add all mixes that should be reported when scanned. /// public Dictionary? GasMixtures; /// /// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input /// public bool DeviceFlipped; }