using System; using Content.Server.Administration; using Content.Server.GameTicking; using Content.Server.Interfaces.GameTicking; using Content.Shared.Administration; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.IoC; namespace Content.Server.Commands.GameTicking { [AdminCommand(AdminFlags.Server)] class EndRoundCommand : IClientCommand { public string Command => "endround"; public string Description => "Ends the round and moves the server to PostRound."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.InRound) { shell.SendText(player, "This can only be executed while the game is in a round."); return; } ticker.EndRound(); } } }