#nullable enable using Content.Server.Administration; using Content.Server.Interfaces.Chat; using Content.Server.Players; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.Enums; using Robust.Shared.IoC; namespace Content.Server.Commands.Chat { [AnyCommand] internal class MeCommand : IClientCommand { public string Command => "me"; public string Description => "Perform an action."; public string Help => "me "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "This command cannot be run from the server."); return; } if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue) return; if (args.Length < 1) return; var action = string.Join(" ", args).Trim(); if (string.IsNullOrEmpty(action)) return; var chat = IoCManager.Resolve(); var mindComponent = player.ContentData()?.Mind; if (mindComponent == null) { shell.SendText(player, "You don't have a mind!"); return; } chat.EntityMe(mindComponent.OwnedEntity, action); } } }