#nullable enable using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body.Part; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.Commands.Body { [AdminCommand(AdminFlags.Fun)] class AddHandCommand : IClientCommand { public const string DefaultHandPrototype = "LeftHandHuman"; public string Command => "addhand"; public string Description => "Adds a hand to your entity."; public string Help => $"Usage: {Command} / {Command} / {Command} / {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (args.Length > 1) { shell.SendText(player, Help); return; } var entityManager = IoCManager.Resolve(); var prototypeManager = IoCManager.Resolve(); IEntity entity; IEntity hand; switch (args.Length) { case 0: { if (player == null) { shell.SendText(player, "Only a player can run this command without arguments."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity; hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates); break; } case 1: { if (EntityUid.TryParse(args[0], out var uid)) { if (!entityManager.TryGetEntity(uid, out var parsedEntity)) { shell.SendText(player, $"No entity found with uid {uid}"); return; } entity = parsedEntity; hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates); } else { if (player == null) { shell.SendText(player, "You must specify an entity to add a hand to when using this command from the server terminal."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity; hand = entityManager.SpawnEntity(args[0], entity.Transform.Coordinates); } break; } case 2: { if (!EntityUid.TryParse(args[0], out var uid)) { shell.SendText(player, $"{args[0]} is not a valid entity uid."); return; } if (!entityManager.TryGetEntity(uid, out var parsedEntity)) { shell.SendText(player, $"No entity exists with uid {uid}."); return; } entity = parsedEntity; if (!prototypeManager.HasIndex(args[1])) { shell.SendText(player, $"No hand entity exists with id {args[1]}."); return; } hand = entityManager.SpawnEntity(args[1], entity.Transform.Coordinates); break; } default: { shell.SendText(player, Help); return; } } if (!entity.TryGetComponent(out IBody? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } if (!hand.TryGetComponent(out IBodyPart? part)) { shell.SendText(player, $"Hand entity {hand} does not have a {nameof(IBodyPart)} component."); return; } var slot = part.GetHashCode().ToString(); var response = body.TryAddPart(slot, part, true) ? $"Added hand to entity {entity.Name}" : $"Error occurred trying to add a hand to entity {entity.Name}"; shell.SendText(player, response); } } }