#nullable enable using System; using Content.Server.Administration; using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Administration; using Content.Shared.Alert; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.IoC; namespace Content.Server.Commands.Alerts { [AdminCommand(AdminFlags.Debug)] public sealed class ShowAlert : IClientCommand { public string Command => "showalert"; public string Description => "Shows an alert for a player, defaulting to current player"; public string Help => "showalert "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "You cannot run this command from the server."); return; } var attachedEntity = player.AttachedEntity; if (attachedEntity == null) { shell.SendText(player, "You don't have an entity."); return; } if (args.Length > 2) { var target = args[2]; if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; } if (!CommandUtils.ValidateAttachedEntity(shell, player, attachedEntity)) return; if (!attachedEntity.TryGetComponent(out ServerAlertsComponent? alertsComponent)) { shell.SendText(player, "user has no alerts component"); return; } var alertType = args[0]; var severity = args[1]; var alertMgr = IoCManager.Resolve(); if (!alertMgr.TryGet(Enum.Parse(alertType), out var alert)) { shell.SendText(player, "unrecognized alertType " + alertType); return; } if (!short.TryParse(severity, out var sevint)) { shell.SendText(player, "invalid severity " + sevint); return; } alertsComponent.ShowAlert(alert.AlertType, sevint == -1 ? (short?) null : sevint); } } }