using Robust.Shared.GameStates; namespace Content.Shared.PDA.Ringer; /// /// Opens the store UI when the ringstone is set to the secret code. /// Traitors are told the code when greeted. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedRingerSystem))] public sealed partial class RingerUplinkComponent : Component { /// /// Notes to set ringtone to in order to lock or unlock the uplink. /// Set via GenerateUplinkCodeEvent. /// [DataField] public Note[]? Code; /// /// Whether to show the toggle uplink button in PDA settings. /// [DataField] public bool Unlocked; }