using System; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Atmos.GasTank { [Serializable, NetSerializable] public class GasTankBoundUserInterfaceState : BoundUserInterfaceState { public float TankPressure { get; set; } public float? OutputPressure { get; set; } public bool InternalsConnected { get; set; } public bool CanConnectInternals { get; set; } } }