using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Starts a trigger when a verb is selected.
/// The user is the player selecting the verb.
///
///
/// TODO: Support multiple verbs and trigger keys.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnVerbComponent : BaseTriggerOnXComponent
{
///
/// The text to display in the verb.
///
[DataField, AutoNetworkedField]
public LocId Text = "trigger-on-verb-default";
}