using Content.Shared.DeviceLinking;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Sends a trigger when signal is received.
/// The user is the sender of the signal.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnSignalComponent : BaseTriggerOnXComponent
{
///
/// The sink port prototype we can connect devices to.
///
[DataField, AutoNetworkedField]
public ProtoId Port = "Trigger";
}