using Content.Shared.Inventory; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when an entity is equipped to another entity. /// The user is the entity being equipped to (i.e. the equipee). /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnGotEquippedComponent : BaseTriggerOnXComponent { /// /// The slots that being equipped to will trigger the entity. /// [DataField, AutoNetworkedField] public SlotFlags SlotFlags; }