using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Adds or removes the specified components when triggered.
/// If TargetUser is true they will be added to or removed from the user instead.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ToggleComponentsOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The list of components that will be added/removed.
///
[DataField(required: true)]
public ComponentRegistry Components = new();
///
/// Are the components currently added?
///
[DataField, AutoNetworkedField]
public bool ComponentsAdded;
///
/// Should components that already exist on the entity be overwritten?
/// (They will still be removed when toggling again).
///
[DataField, AutoNetworkedField]
public bool RemoveExisting = false;
}