using Content.Shared.EntityEffects; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Applies a list of entity effects to the owning entity when triggered. /// If TargetUser is true then they will be applied to the user instead. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EntityEffectOnTriggerComponent : BaseXOnTriggerComponent { /// /// The effects to apply. /// [DataField, AutoNetworkedField] public EntityEffect[] Effects; /// /// Optional scale multiplier for the effects. /// [DataField, AutoNetworkedField] public float Scale = 1f; }