using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Will play a sound in PVS range when triggered.
/// If TargetUser is true it will be played at their position.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmitSoundOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The to play.
///
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
///
/// Play the sound at the position instead of parented to the source entity.
/// Useful if the entity is deleted after.
///
[DataField, AutoNetworkedField]
public bool Positional;
///
/// Should this sound be predicted for the User?
///
[DataField, AutoNetworkedField]
public bool Predicted;
}