using Robust.Shared.GameStates;
using Content.Shared.Chemistry.Components;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Adds reagents to the specified solution when the trigger is activated.
/// If TargetUser is true the user will have the solution added instead.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AddSolutionOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The name of the solution to add to.
///
[DataField(required: true), AutoNetworkedField]
public string Solution = string.Empty;
///
/// The reagent(s) to be added in the solution.
///
[DataField(required: true), AutoNetworkedField]
public Solution AddedSolution = default!;
}