using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Security.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CriminalRecordComponent : Component
{
///
/// The icon that should be displayed based on the criminal status of the entity.
///
[DataField, AutoNetworkedField]
public ProtoId StatusIcon = "SecurityIconWanted";
}