using Content.Shared.Research.Systems; using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared.Research.Components; /// /// This is used for a lathe that can utilize s to gain more recipes. /// [RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))] public sealed partial class BlueprintReceiverComponent : Component { [DataField] public string ContainerId = "blueprint"; [DataField(required: true)] public EntityWhitelist Whitelist = new(); }