using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Objectives.Components;
///
/// Allows an object to become the target of a steal objective
///
[RegisterComponent, NetworkedComponent]
public sealed partial class StealTargetComponent : Component
{
///
/// The theft group to which this item belongs.
///
[DataField(required: true)]
public ProtoId StealGroup;
}