using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.NameIdentifier;
///
/// Generates a unique numeric identifier for entities, with specifics controlled by a .
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NameIdentifierComponent : Component
{
[DataField]
public ProtoId? Group;
///
/// The randomly generated ID for this entity.
///
[DataField, AutoNetworkedField]
public int Identifier = -1;
///
/// The full name identifier for this entity.
///
[DataField, AutoNetworkedField]
public string FullIdentifier = string.Empty;
}