using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Body.Components
{
[RegisterComponent, NetworkedComponent, Access(typeof(StomachSystem))]
public sealed partial class StomachComponent : Component
{
///
/// The next time that the stomach will try to digest its contents.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextUpdate;
///
/// The interval at which this stomach digests its contents.
///
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
///
/// Multiplier applied to for adjusting based on metabolic rate multiplier.
///
[DataField]
public float UpdateIntervalMultiplier = 1f;
///
/// Adjusted update interval based off of the multiplier value.
///
[ViewVariables]
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
///
/// The solution inside of this stomach this transfers reagents to the body.
///
[ViewVariables]
public Entity? Solution;
///
/// What solution should this stomach push reagents into, on the body?
///
[DataField]
public string BodySolutionName = "chemicals";
///
/// Time between reagents being ingested and them being
/// transferred to
///
[DataField]
public TimeSpan DigestionDelay = TimeSpan.FromSeconds(20);
///
/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
///
[DataField]
public EntityWhitelist? SpecialDigestible = null;
///
/// Controls whitelist behavior. If true, this stomach can digest only food that passes the whitelist. If false, it can digest normal food and any food that passes the whitelist.
///
[DataField]
public bool IsSpecialDigestibleExclusive = true;
///
/// Used to track how long each reagent has been in the stomach
///
[ViewVariables]
public readonly List ReagentDeltas = new();
///
/// Used to track quantity changes when ingesting & digesting reagents
///
public sealed class ReagentDelta
{
public readonly ReagentQuantity ReagentQuantity;
public TimeSpan Lifetime { get; private set; }
public ReagentDelta(ReagentQuantity reagentQuantity)
{
ReagentQuantity = reagentQuantity;
Lifetime = TimeSpan.Zero;
}
public void Increment(TimeSpan delta) => Lifetime += delta;
}
}
}