using Content.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
///
/// Entities with this component appear on the
/// nav maps of atmos monitoring consoles
///
[RegisterComponent, NetworkedComponent]
public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component
{
///
/// Prototype ID for the blip used to represent this
/// entity on the atmos monitoring console nav map.
/// If null, no blip is drawn (i.e., null for pipes)
///
[DataField]
public ProtoId? NavMapBlip = null;
///
/// Sets whether attached atmos pipes will always be rendered
/// on the atmos monitoring console nav map, even if these
/// pipes are not connected to any pipes in a neighboring tile.
///
[DataField]
public bool ShowAbsentConnections = true;
}