using Content.Shared.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Atmos.Components; /// /// Entities with this component appear on the /// nav maps of atmos monitoring consoles /// [RegisterComponent, NetworkedComponent] public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component { /// /// Prototype ID for the blip used to represent this /// entity on the atmos monitoring console nav map. /// If null, no blip is drawn (i.e., null for pipes) /// [DataField] public ProtoId? NavMapBlip = null; /// /// Sets whether attached atmos pipes will always be rendered /// on the atmos monitoring console nav map, even if these /// pipes are not connected to any pipes in a neighboring tile. /// [DataField] public bool ShowAbsentConnections = true; }