using Content.Shared.Cloning; using Robust.Shared.Prototypes; namespace Content.Server.Cloning.Components; /// /// This is added to a marker entity in order to spawn a clone of a random player. /// [RegisterComponent, EntityCategory("Spawner")] public sealed partial class RandomCloneSpawnerComponent : Component { /// /// Cloning settings to be used. /// [DataField] public ProtoId Settings = "BaseClone"; }