using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Shared.Speech { [Prototype] public sealed partial class SpeechSoundsPrototype : IPrototype { [ViewVariables] [IdDataField] public string ID { get; private set; } = default!; //Variation is here instead of in SharedSpeechComponent since some sets of //sounds may require more fine tuned pitch variation than others. [DataField("variation")] public float Variation { get; set; } = 0.1f; [DataField("saySound")] public SoundSpecifier SaySound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2.ogg"); [DataField("askSound")] public SoundSpecifier AskSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_ask.ogg"); [DataField("exclaimSound")] public SoundSpecifier ExclaimSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_exclaim.ogg"); } }