using Content.Shared.Hands.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Item;
///
/// Handles items which can be picked up to hands and placed in pockets, as well as storage containers
/// like backpacks.
///
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedItemSystem))]
public sealed partial class ItemComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(SharedItemSystem))]
public ItemSize Size = ItemSize.Small;
[Access(typeof(SharedItemSystem))]
[DataField]
public Dictionary> InhandVisuals = new();
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public string? HeldPrefix;
///
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for
///
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
}
[Serializable, NetSerializable]
public sealed class ItemComponentState : ComponentState
{
public ItemSize Size { get; }
public string? HeldPrefix { get; }
public ItemComponentState(ItemSize size, string? heldPrefix)
{
Size = size;
HeldPrefix = heldPrefix;
}
}
///
/// Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so
/// that it can properly update its hands or inventory sprites and GUI.
///
[Serializable, NetSerializable]
public sealed class VisualsChangedEvent : EntityEventArgs
{
public readonly NetEntity Item;
public readonly string ContainerId;
public VisualsChangedEvent(NetEntity item, string containerId)
{
Item = item;
ContainerId = containerId;
}
}
///
/// Abstracted sizes for items.
/// Used to determine what can fit into inventories.
///
public enum ItemSize
{
///
/// Items that can be held completely in one's hand.
///
Tiny = 1,
///
/// Items that can fit inside of a standard pocket.
///
Small = 2,
///
/// Items that can fit inside of a standard bag.
///
Normal = 4,
///
/// Items that are too large to fit inside of standard bags, but can worn in exterior slots or placed in custom containers.
///
Large = 8,
///
/// Items that are too large to place inside of any kind of container.
///
Huge = 16,
///
/// Picture furry gf
///
Ginormous = 32
}