using Content.Server.GameObjects.Components.Kitchen; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.Interfaces.GameObjects.Components.Interaction { public class MicrowaveSystem : EntitySystem { public override void Initialize() { base.Initialize(); EntityQuery = new TypeEntityQuery(typeof(MicrowaveComponent)); } public override void Update(float frameTime) { base.Update(frameTime); foreach (var entity in RelevantEntities) { var comp = entity.GetComponent(); comp.OnUpdate(); } } } }