using Content.Server.GameObjects.Components.Mobs; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Input; using JetBrains.Annotations; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.Player; using Robust.Shared.Input; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Players; using Robust.Shared.Random; namespace Content.Server.Interfaces.GameObjects.Components.Interaction { [UsedImplicitly] public sealed class CombatModeSystem : SharedCombatModeSystem { } }