using Content.Server.GameObjects.EntitySystems.Click; using Content.Shared.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Markers { [RegisterComponent] public sealed class WarpPointComponent : Component, IExamine { public override string Name => "WarpPoint"; [ViewVariables(VVAccess.ReadWrite)] public string Location { get; set; } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => x.Location, "location", null); } public void Examine(FormattedMessage message, bool inDetailsRange) { var loc = Location == null ? "" : $"'{Location}'"; message.AddText(Loc.GetString("This one's location ID is {0}", loc)); } } }