using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Atmos { [RegisterComponent] public class MovedByPressureComponent : Component { public override string Name => "MovedByPressure"; public float PressureResistance { get; set; } = 1f; public float MoveResist { get; set; } = 100f; public int LastHighPressureMovementAirCycle { get; set; } = 0; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f); serializer.DataField(this, x => MoveResist, "moveResist", 100f); } } }