using Robust.Shared.ViewVariables; namespace Content.Server.Atmos { public struct Hotspot { [ViewVariables] public bool Valid; [ViewVariables] public bool SkippedFirstProcess; [ViewVariables] public bool Bypassing; [ViewVariables] public float Temperature; [ViewVariables] public float Volume; /// /// State for the fire sprite. /// [ViewVariables] public int State; public void Start() { Valid = true; State = 1; } } }