using Content.Server.GameObjects.EntitySystems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior { public interface IThresholdBehavior : IExposeData { /// /// Triggers this behavior. /// /// The entity that owns this behavior. /// /// An instance of to pull dependencies /// and other systems from. /// void Trigger(IEntity owner, DestructibleSystem system); } }