using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
public interface IThresholdBehavior : IExposeData
{
///
/// Triggers this behavior.
///
/// The entity that owns this behavior.
///
/// An instance of to pull dependencies
/// and other systems from.
///
void Trigger(IEntity owner, DestructibleSystem system);
}
}