using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Trigger effect for removing all items in container(s) on the target. /// /// /// Be very careful when setting to true or all your organs might fall out. /// In fact, never set it to true. /// /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EmptyContainersOnTriggerComponent : BaseXOnTriggerComponent { /// /// Names of containers to empty. /// If null, all containers will be emptied. /// [DataField, AutoNetworkedField] public List? Container; }