using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Trigger effect for removing all items in container(s) on the target.
///
///
/// Be very careful when setting to true or all your organs might fall out.
/// In fact, never set it to true.
///
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmptyContainersOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// Names of containers to empty.
/// If null, all containers will be emptied.
///
[DataField, AutoNetworkedField]
public List? Container;
}