using Robust.Shared.GameStates; namespace Content.Shared.Eye.Blinding.Components; /// /// This component allows equipment to offset blurry vision. /// [RegisterComponent] [NetworkedComponent, AutoGenerateComponentState] public sealed partial class VisionCorrectionComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("visionBonus"), AutoNetworkedField] public float VisionBonus = 3f; }