using Content.Server.Power.EntitySystems;
using Content.Shared.Power;
namespace Content.Server.Power.Components;
///
[RegisterComponent]
[Access(typeof(PowerChargeSystem))]
public sealed partial class PowerChargeComponent : SharedPowerChargeComponent
{
///
/// Change in charge per second.
///
[DataField]
public float ChargeRate { get; set; } = 0.01f;
///
/// Baseline power that this machine consumes.
///
[DataField("idlePower")]
public float IdlePowerUse { get; set; }
///
/// Power consumed when is true.
///
[DataField("activePower")]
public float ActivePowerUse { get; set; }
///
/// Is the gravity generator intact?
///
[DataField]
public bool Intact { get; set; } = true;
///
/// Is the power switch on?
///
[DataField]
public bool SwitchedOn { get; set; } = true;
///
/// Whether or not the power is switched on and the entity has charged up.
///
[DataField]
public bool Active { get; set; }
[DataField]
public float MaxCharge { get; set; } = 1;
///
/// The UI key of the UI that's used with this machine.
/// This is used to allow machine power charging to be integrated into any ui
///
[DataField, ViewVariables(VVAccess.ReadOnly)]
public Enum UiKey { get; set; } = PowerChargeUiKey.Key;
///
/// Current charge value.
/// Goes from 0 to 1.
///
[DataField]
public float Charge { get; set; } = 1;
[ViewVariables]
public bool NeedUIUpdate { get; set; }
}