using Content.Server.Lock;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Sound;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Storage.Components
{
///
/// Allows locking/unlocking, with access determined by AccessReader
///
[RegisterComponent]
public class LockComponent : Component
{
public override string Name => "Lock";
[ViewVariables(VVAccess.ReadWrite)] [DataField("locked")] public bool Locked { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)] [DataField("lockOnClick")] public bool LockOnClick { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)] [DataField("unlockingSound")] public SoundSpecifier UnlockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("lockingSound")] public SoundSpecifier LockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg");
[Verb]
private sealed class ToggleLockVerb : Verb
{
public override bool AlternativeInteraction => true;
protected override void GetData(IEntity user, LockComponent component, VerbData data)
{
if (!EntitySystem.Get().CanInteract(user) ||
component.Owner.TryGetComponent(out EntityStorageComponent? entityStorageComponent) && entityStorageComponent.Open)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString(component.Locked ? "toggle-lock-verb-unlock" : "toggle-lock-verb-lock");
}
protected override void Activate(IEntity user, LockComponent component)
{
// Do checks
if (!EntitySystem.Get().CanInteract(user) ||
!user.InRangeUnobstructed(component))
{
return;
}
// Call relevant entity system
var lockSystem = user.EntityManager.EntitySysManager.GetEntitySystem();
var eventData = new ActivateInWorldEvent(user, component.Owner);
if (component.Locked)
{
lockSystem.DoUnlock(component, eventData);
}
else
{
lockSystem.DoLock(component, eventData);
}
}
}
}
}