using System; using System.Linq; using Content.Server.GameObjects.Components.Mobs; using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Shared.Maps; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Random; namespace Content.Server.Explosions { public static class ExplosionHelper { /// /// Distance used for camera shake when distance from explosion is (0.0, 0.0). /// Avoids getting NaN values down the line from doing math on (0.0, 0.0). /// private static Vector2 _epicenterDistance = (0.1f, 0.1f); public static void SpawnExplosion(GridCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange) { var tileDefinitionManager = IoCManager.Resolve(); var serverEntityManager = IoCManager.Resolve(); var entitySystemManager = IoCManager.Resolve(); var mapManager = IoCManager.Resolve(); var robustRandom = IoCManager.Resolve(); var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0f); //Entity damage calculation var entitiesAll = serverEntityManager.GetEntitiesInRange(coords, maxRange).ToList(); foreach (var entity in entitiesAll) { if (entity.Deleted) continue; if (!entity.Transform.IsMapTransform) continue; var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(mapManager, coords); ExplosionSeverity severity; if (distanceFromEntity < devastationRange) { severity = ExplosionSeverity.Destruction; } else if (distanceFromEntity < heavyImpactRange) { severity = ExplosionSeverity.Heavy; } else if (distanceFromEntity < lightImpactRange) { severity = ExplosionSeverity.Light; } else { continue; } var exAct = entitySystemManager.GetEntitySystem(); //exAct.HandleExplosion(Owner, entity, severity); exAct.HandleExplosion(coords, entity, severity); } //Tile damage calculation mockup //TODO: make it into some sort of actual damage component or whatever the boys think is appropriate var mapGrid = mapManager.GetGrid(coords.GridID); var circle = new Circle(coords.Position, maxRange); var tiles = mapGrid.GetTilesIntersecting(circle); foreach (var tile in tiles) { var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices); var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId]; var baseTurfs = tileDef.BaseTurfs; if (baseTurfs.Count == 0) { continue; } var distanceFromTile = (int) tileLoc.Distance(mapManager, coords); var zeroTile = new Tile(tileDefinitionManager[baseTurfs[0]].TileId); var previousTile = new Tile(tileDefinitionManager[baseTurfs[^1]].TileId); switch (distanceFromTile) { case var d when d < devastationRange: mapGrid.SetTile(tileLoc, zeroTile); break; case var d when d < heavyImpactRange && !previousTile.IsEmpty && robustRandom.Prob(0.8f): mapGrid.SetTile(tileLoc, previousTile); break; case var d when d < lightImpactRange && !previousTile.IsEmpty && robustRandom.Prob(0.5f): mapGrid.SetTile(tileLoc, previousTile); break; } } //Effects and sounds var time = IoCManager.Resolve().CurTime; var message = new EffectSystemMessage { EffectSprite = "Effects/explosion.rsi", RsiState = "explosionfast", Born = time, DeathTime = time + TimeSpan.FromSeconds(5), Size = new Vector2(flashRange / 2, flashRange / 2), Coordinates = coords, //Rotated from east facing Rotation = 0f, ColorDelta = new Vector4(0, 0, 0, -1500f), Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f), Shaded = false }; entitySystemManager.GetEntitySystem().CreateParticle(message); entitySystemManager.GetEntitySystem().PlayAtCoords("/Audio/Effects/explosion.ogg", coords); // Knock back cameras of all players in the area. var playerManager = IoCManager.Resolve(); foreach (var player in playerManager.GetAllPlayers()) { if (player.AttachedEntity == null || player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId || !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil)) { continue; } var playerPos = player.AttachedEntity.Transform.WorldPosition; var delta = coords.ToMapPos(mapManager) - playerPos; //Change if zero. Will result in a NaN later breaking camera shake if not changed if (delta.EqualsApprox((0.0f, 0.0f))) delta = _epicenterDistance; var distance = delta.LengthSquared; var effect = 10 * (1 / (1 + distance)); if (effect > 0.01f) { var kick = -delta.Normalized * effect; recoil.Kick(kick); } } } } }