using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.SurveillanceCamera; [Serializable, NetSerializable] public enum SurveillanceCameraVisualsKey : byte { Key, Layer } [Serializable, NetSerializable] public enum SurveillanceCameraVisuals : byte { Active, InUse, Disabled, // Reserved for future use Xray, Emp }