using Content.Shared.Humanoid;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.Preferences
{
public interface ICharacterProfile
{
string Name { get; }
ICharacterAppearance CharacterAppearance { get; }
bool MemberwiseEquals(ICharacterProfile other);
///
/// Makes this profile valid so there's no bad data like negative ages.
///
void EnsureValid(ICommonSession session, IDependencyCollection collection);
///
/// Gets a copy of this profile that has applied, i.e. no invalid data.
///
ICharacterProfile Validated(ICommonSession session, IDependencyCollection collection);
}
}