using Robust.Shared.GameStates; namespace Content.Shared.Plunger.Components { /// /// Allows entity to unblock target entity with PlungerUseComponent. /// [RegisterComponent, NetworkedComponent,AutoGenerateComponentState] public sealed partial class PlungerComponent : Component { /// /// Duration of plunger doafter event. /// [DataField] [AutoNetworkedField] public float PlungeDuration = 2f; } }